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Demo Project · Noir Metropolis

Demo Mode
Draft saved locally·3 Scenes·8 Total Shots
0 credits
Continuity Anchors Active:Character and palette anchors enabled across all shots
Sequences
Scene Stack
3 Shots
00:00:00:00 / 00:00:12:00
SMPTE 24 FPS
0s3s6s9s12s
Shot Coverage
Scene 01 · Rain-Slicked Alley Cuts
CUT 01
4s
Street reveal

Wide street reveal with rain streaks, reflective asphalt, and slow push-in.

📄 EXT. RAIN-SLICKED ALLEY - NIGHT: A lone detective pauses beneath flickering neon.
CUT 02
3s
Character profile

Close profile, moody side light, measured breath and eye-line consistency.

📄 CLOSE ON DETECTIVE: Rain cascades down a worn collar as distant sirens echo.
CUT 03
5s
Umbrella tracking

Tracking shot over shoulder with subtle parallax and controlled camera shake.

📄 TRACKING: Footsteps splash into puddle reflections as shadows stretch along brick walls.

Camera & Framing Directives

AI Auto-Selected
Focal Length & Lens Character35mm Wide Prime
Camera Movement TrajectoryDolly In
Framing GeometryRule of Thirds
Actor Emotional Delivery65% Dramatic Intensity
Emotion65
Continuity Locks (Active Shot Anchor)
Creative Tuning
One-Click Direction Presets
Active Viewport
Street reveal
● DIRECTING BLUEPRINT
DIRECTING BLUEPRINT
35mm Wide Prime24 FPS
BYOK Mode · Click to Configure Key

Wide rain reveal

Wide street reveal with rain streaks, reflective asphalt, and slow push-in. Directed on 35mm Wide Prime, Dolly In trajectory, Rule of Thirds.

Character AnchorPalette Locked2.39:1 Anamorphic
Screenplay Source Line

EXT. RAIN-SLICKED ALLEY - NIGHT: A lone detective pauses beneath flickering neon.

Mode: Directing Blueprint (Instant · Free)

Zero credit cost. Direct camera vectors, focal lengths, and prompt blueprints in real time. Add a SiliconFlow key to trigger live GPU diffusion.

Visual Character Anchor